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The Cyprus Project Meeting: Moving from Research to Training


An important stage in ENHANCE took place from 27 to 29 May 2026, when the consortium met at Frederick University’s Limassol Campus in Cyprus for a three-day Project Meeting and MOOC Training Session.

Hosted by Dr Achilleas Achilleos, the meeting brought consortium partners together in person while six invited external expert mentors participated online. This hybrid format combined the partners’ knowledge with independent specialist feedback on the educational materials.


Reviewing ten training modules

The meeting focused on ten draft modules: five for esports players and five for parents and guardians. On the first day, partners reviewed MOOC 1, discussing its content, structure, clarity and relevance for young players. The second day was dedicated entirely to MOOC 2 and its support materials for parents and guardians.

Each module was presented and discussed collectively, allowing partners and mentors to identify improvements before piloting. Particular attention went to making content understandable, practical, engaging and aligned with ENHANCE’s objective of safer, healthier and more socially responsible esports environments.


Preparing testing and practical application

The final day connected the review with the next operational steps. The consortium discussed pilot implementation, feedback survey collection and analysis, development of the related handbook, financial and project management, and changes to apply following the mentors’ recommendations.

The Cyprus meeting was more than an internal coordination event. It marked the transition from research and content development to testing and practical application. Joint review and external expertise helped ensure that the MOOCs respond to real educational needs instead of remaining purely theoretical.


A shared responsibility for esports

ENHANCE exists because gaming environments are real social spaces. What happens within them can influence young people’s relationships, confidence, emotional well-being, sense of belonging and understanding of acceptable behaviour.

Making esports safer does not mean removing competition, emotion or the desire to win. It means building communities where ambition coexists with fairness, inclusion, responsibility and respect.

Through research, self-assessment, education, piloting and long-term observation, ENHANCE equips players, families, educators, organisations and decision-makers to improve esports’ social side. By turning research into accessible, carefully reviewed learning materials, the Cyprus meeting moved the project closer to reducing toxicity while strengthening esports’ positive relationships and social value.